Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 6 days ago
0 / 7 / 19
K / D / A
54.3%
Kill participation
226.8
Damage / min
7,931g
287 gold / min
103
50 placed · 6 cleared
15
0.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGood Boi#twtv
Jayce · Top
2 / 8 / 3
21.7% KP
14,703
16.9% share
10,065g
194 CS · 7/m
Munchy Punchy#YAYYY
Qiyana · Jungle
1 / 11 / 11
52.2% KP
15,621
18% share
10,726g
163 CS · 5.9/m
十THANOS十#GOD
Locke · Mid
15 / 6 / 3
78.3% KP
29,371
33.9% share
14,168g
199 CS · 7.2/m
DEALERSZ#FIST
Caitlyn · ADC
4 / 4 / 6
43.5% KP
18,262
21% share
11,855g
225 CS · 8.1/m
free xeirzo#L3000
Rell · Support
1 / 6 / 17
78.3% KP
8,802
10.1% share
7,975g
32 CS · 1.2/m
Red side
Victoryprologue#203
Malphite · Top
7 / 1 / 11
51.4% KP
21,658
21.8% share
11,010g
169 CS · 6.1/m
NAgurin#EU1
Lillia · Jungle
10 / 4 / 12
62.9% KP
27,667
27.8% share
16,338g
270 CS · 9.8/m
PhyMini#NA1
Ryze · Mid
7 / 5 / 7
40% KP
23,050
23.2% share
13,872g
247 CS · 8.9/m
humzh#boshy
Draven · ADC
11 / 6 / 6
48.6% KP
20,848
21% share
16,868g
213 CS · 7.7/m
REDEMPTION#lmao
Nautilus · Support
0 / 7 / 19
54.3% KP
6,267
6.3% share
7,931g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
