Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 6 days ago
1 / 5 / 31
K / D / A
65.3%
Kill participation
280.4
Damage / min
9,197g
322.3 gold / min
111
54 placed · 5 cleared
15
0.5 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAirflash#NA1
Wukong · Top
12 / 4 / 6
36.7% KP
25,811
18.5% share
14,707g
228 CS · 8/m
1213212321#45654
Rengar · Jungle
10 / 6 / 15
51% KP
35,510
25.4% share
14,323g
231 CS · 8.1/m
Jesse Pinkman#LYON
LeBlanc · Mid
21 / 4 / 16
75.5% KP
46,775
33.5% share
17,263g
221 CS · 7.7/m
gáng đi cu#2674
Syndra · ADC
5 / 6 / 15
40.8% KP
23,711
17% share
13,397g
241 CS · 8.4/m
REDEMPTION#lmao
Alistar · Support
1 / 5 / 31
65.3% KP
8,002
5.7% share
9,197g
15 CS · 0.5/m
Red side
Defeatfalling#ash
Shen · Top
7 / 2 / 8
60% KP
19,320
17.5% share
12,183g
189 CS · 6.6/m
Munchy Punchy#YAYYY
Cho'Gath · Jungle
3 / 11 / 12
60% KP
24,172
21.9% share
10,384g
143 CS · 5/m
十THANOS十#GOD
Locke · Mid
9 / 15 / 4
52% KP
22,108
20.1% share
13,811g
188 CS · 6.6/m
一方通行#1031
Sivir · ADC
3 / 10 / 7
40% KP
25,901
23.5% share
12,830g
244 CS · 8.6/m
free xeirzo#L3000
Neeko · Support
3 / 11 / 12
60% KP
18,739
17% share
9,464g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
