Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 5 days ago
0 / 12 / 11
K / D / A
64.7%
Kill participation
178.7
Damage / min
7,263g
253.8 gold / min
107
52 placed · 10 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBronze By Choice#Troll
Jayce · Top
3 / 9 / 3
35.3% KP
20,555
21.9% share
11,494g
235 CS · 8.2/m
NoReply JustMute#Chill
Master Yi · Jungle
12 / 8 / 1
76.5% KP
24,293
25.9% share
16,718g
175 CS · 6.1/m
Peaked#Grag
Gragas · Mid
2 / 4 / 8
58.8% KP
24,212
25.8% share
10,922g
244 CS · 8.5/m
Callme maybe#npc
Xerath · ADC
0 / 7 / 8
47.1% KP
19,553
20.9% share
9,974g
216 CS · 7.5/m
REDEMPTION#lmao
Nautilus · Support
0 / 12 / 11
64.7% KP
5,114
5.5% share
7,263g
33 CS · 1.2/m
Red side
Victoryquante#1997
Urgot · Top
10 / 3 / 11
52.5% KP
20,953
21.3% share
12,768g
215 CS · 7.5/m
LFT Sheiden#PHL1
Kha'Zix · Jungle
9 / 3 / 13
55% KP
22,869
23.3% share
14,164g
223 CS · 7.8/m
Dun#NA1
Ahri · Mid
8 / 2 / 15
57.5% KP
22,796
23.2% share
13,476g
241 CS · 8.4/m
refugo#4525
Yunara · ADC
12 / 4 / 9
52.5% KP
28,294
28.8% share
19,168g
296 CS · 10.3/m
ペイズ#ポ ポ
Lulu · Support
1 / 5 / 27
70% KP
3,324
3.4% share
8,815g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
