Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 3 days ago
0 / 6 / 19
K / D / A
70.4%
Kill participation
189.6
Damage / min
8,119g
282.1 gold / min
106
60 placed · 7 cleared
15
0.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeaked#Grag
Gragas · Top
10 / 7 / 6
44.4% KP
26,175
22.3% share
12,351g
179 CS · 6.2/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 6 / 14
66.7% KP
32,734
27.9% share
15,643g
261 CS · 9.1/m
AC Scholar#8200
Garen · Mid
10 / 2 / 9
52.8% KP
31,384
26.8% share
14,810g
226 CS · 7.9/m
Aitsuki Nakuru#藍月なくる
Lux · ADC
6 / 6 / 11
47.2% KP
18,771
16% share
12,967g
218 CS · 7.6/m
AGURININ ASKERI#TR31
Morgana · Support
0 / 6 / 17
47.2% KP
8,061
6.9% share
8,619g
25 CS · 0.9/m
Red side
Defeatasdkjhasd#asdas
Ambessa · Top
2 / 8 / 2
14.8% KP
17,338
19.3% share
9,416g
207 CS · 7.2/m
LFT Sheiden#PHL1
Elise · Jungle
5 / 7 / 7
44.4% KP
13,802
15.4% share
11,083g
183 CS · 6.4/m
Note#NA3
Kassadin · Mid
10 / 8 / 4
51.9% KP
26,002
29% share
14,620g
163 CS · 5.7/m
deathwalker222#NA1
Yasuo · ADC
10 / 7 / 6
59.3% KP
27,059
30.2% share
15,273g
248 CS · 8.6/m
REDEMPTION#lmao
Alistar · Support
0 / 6 / 19
70.4% KP
5,456
6.1% share
8,119g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
