Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 2 days ago
5 / 7 / 14
K / D / A
50%
Kill participation
619.9
Damage / min
9,931g
308.6 gold / min
134
57 placed · 14 cleared
33
1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRedsaward#VillV
Dr. Mundo · Top
7 / 7 / 7
58.3% KP
30,858
22.3% share
13,839g
259 CS · 8/m
Spica#001
Lillia · Jungle
4 / 9 / 11
62.5% KP
29,858
21.6% share
12,957g
218 CS · 6.8/m
Solarbacca#EUW10
Gangplank · Mid
11 / 10 / 6
70.8% KP
48,277
34.9% share
16,204g
242 CS · 7.5/m
kitten cat#pig
Syndra · ADC
2 / 4 / 10
50% KP
19,904
14.4% share
12,906g
232 CS · 7.2/m
Critplank#AAA
Seraphine · Support
0 / 8 / 11
45.8% KP
9,289
6.7% share
8,062g
45 CS · 1.4/m
Red side
VictoryMental Clarity#Shen
Shen · Top
11 / 6 / 11
57.9% KP
31,075
18.2% share
14,502g
220 CS · 6.8/m
BookiLol#OP1
Sejuani · Jungle
3 / 3 / 17
52.6% KP
22,975
13.4% share
13,121g
249 CS · 7.7/m
kycp2006#yvr
Yone · Mid
10 / 5 / 9
50% KP
44,188
25.9% share
15,693g
265 CS · 8.2/m
BrokenBlade#12345
Ziggs · ADC
9 / 3 / 15
63.2% KP
52,742
30.9% share
16,674g
277 CS · 8.6/m
REDEMPTION#lmao
Camille · Support
5 / 7 / 14
50% KP
19,950
11.7% share
9,931g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
