Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Normal Draft · 159 days ago
22 / 6 / 5
K / D / A
61.4%
Kill participation
2,874.7
Damage / min
22,232g
591.8 gold / min
30
13 placed · 0 cleared
297
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMikke#1751
Dr. Mundo · Top
5 / 9 / 4
23.1% KP
44,554
25% share
15,274g
302 CS · 8/m
Lochy#egg
Talon · Jungle
11 / 9 / 7
46.2% KP
38,086
21.3% share
16,986g
252 CS · 6.7/m
CHUDCHICKEN#CHUD
Katarina · Mid
20 / 9 / 5
64.1% KP
63,447
35.5% share
18,720g
224 CS · 6/m
Silja Symphony#12434
Ezreal · ADC
3 / 6 / 8
28.2% KP
25,440
14.2% share
15,583g
328 CS · 8.7/m
RamiN#ssip
Nautilus · Support
0 / 11 / 10
25.6% KP
7,033
3.9% share
8,662g
20 CS · 0.5/m
Red side
VictoryRabble Arouser#EUW
Aatrox · Top
22 / 6 / 5
61.4% KP
107,993
46.1% share
22,232g
297 CS · 7.9/m
Jinx Toníc#EUW
Shyvana · Jungle
8 / 3 / 6
31.8% KP
32,669
14% share
16,683g
276 CS · 7.3/m
First Jon#EUW
Syndra · Mid
6 / 11 / 8
31.8% KP
32,623
13.9% share
14,742g
195 CS · 5.2/m
AI Gude#ALLIN
Ziggs · ADC
5 / 6 / 6
25% KP
42,871
18.3% share
16,853g
322 CS · 8.6/m
Dszfd2#EUW
Seraphine · Support
3 / 13 / 15
40.9% KP
17,884
7.6% share
11,889g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
