Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 151 days ago
11 / 1 / 8
K / D / A
43.2%
Kill participation
817.6
Damage / min
14,632g
573.1 gold / min
38
1 placed · 2 cleared
246
9.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1ººººº1#EUW
Yasuo · Top
1 / 9 / 4
33.3% KP
10,391
15.2% share
7,657g
139 CS · 5.4/m
IKA Spyrof#EUW
Kayn · Jungle
5 / 9 / 3
53.3% KP
12,618
18.5% share
11,048g
162 CS · 6.3/m
Omega Fed Teemo#EUW
Teemo · Mid
2 / 4 / 5
46.7% KP
23,012
33.7% share
10,534g
260 CS · 10.2/m
Old Wise Tree#EUW
Vladimir · ADC
1 / 11 / 3
26.7% KP
12,005
17.6% share
8,850g
189 CS · 7.4/m
Yarroq#Daroq
Pyke · Support
6 / 11 / 6
80% KP
10,293
15.1% share
10,220g
36 CS · 1.4/m
Red side
VictoryMisanthiel#MIAOU
Rumble · Top
10 / 2 / 6
36.4% KP
28,207
26% share
12,196g
175 CS · 6.9/m
Rabble Arouser#EUW
Fiddlesticks · Jungle
11 / 1 / 8
43.2% KP
20,877
19.3% share
14,632g
246 CS · 9.6/m
BOCAP#808
Tryndamere · Mid
7 / 6 / 2
20.5% KP
22,267
20.5% share
12,849g
247 CS · 9.7/m
不吐泡的鱼#1003
Ashe · ADC
15 / 3 / 11
59.1% KP
24,952
23% share
16,656g
239 CS · 9.4/m
Frog Collector#frogs
Seraphine · Support
1 / 4 / 28
65.9% KP
12,143
11.2% share
9,580g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
