Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 151 days ago
9 / 2 / 20
K / D / A
69%
Kill participation
1,393.9
Damage / min
12,049g
486.8 gold / min
18
7 placed · 1 cleared
204
8.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRabble Arouser#EUW
Gragas · Top
9 / 2 / 20
69% KP
34,498
31.9% share
12,049g
204 CS · 8.2/m
peaceful Raven#RF7
Master Yi · Jungle
12 / 4 / 9
50% KP
20,001
18.5% share
15,267g
195 CS · 7.9/m
Next imp#6500
Twitch · Mid
18 / 4 / 8
61.9% KP
32,044
29.6% share
14,216g
173 CS · 7/m
RG Atalanta#ADC
Seraphine · ADC
2 / 9 / 21
54.8% KP
15,958
14.8% share
10,383g
139 CS · 5.6/m
Ducky x#EUW
Morgana · Support
1 / 9 / 15
38.1% KP
5,680
5.3% share
6,966g
39 CS · 1.6/m
Red side
Defeatπ M π#Pimen
Yone · Top
0 / 14 / 5
17.9% KP
13,123
15.6% share
7,267g
141 CS · 5.7/m
Quevedo#cpev
Fiddlesticks · Jungle
12 / 4 / 8
71.4% KP
24,567
29.3% share
11,919g
192 CS · 7.8/m
Zherathor#feo
Anivia · Mid
3 / 7 / 4
25% KP
9,079
10.8% share
9,154g
182 CS · 7.4/m
JABUT1CABA#EUW
Lucian · ADC
12 / 8 / 8
71.4% KP
24,616
29.3% share
14,037g
175 CS · 7.1/m
buf enchanters#EUW
Nautilus · Support
1 / 9 / 15
57.1% KP
12,521
14.9% share
7,109g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
