Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 147 days ago
14 / 3 / 10
K / D / A
58.5%
Kill participation
1,233
Damage / min
15,182g
577.6 gold / min
28
4 placed · 6 cleared
235
8.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShinrai#333
Cassiopeia · Top
1 / 6 / 9
24.4% KP
12,253
11.2% share
8,688g
159 CS · 6/m
Rabble Arouser#EUW
Aatrox · Jungle
14 / 3 / 10
58.5% KP
32,407
29.7% share
15,182g
235 CS · 8.9/m
sadanxietyterror#DEAD
Twisted Fate · Mid
11 / 1 / 6
41.5% KP
19,186
17.6% share
14,885g
220 CS · 8.4/m
十十十#2109
Ezreal · ADC
11 / 9 / 12
56.1% KP
30,436
27.9% share
14,959g
207 CS · 7.9/m
KroMAX#EUW
Tahm Kench · Support
4 / 4 / 19
56.1% KP
14,873
13.6% share
10,150g
25 CS · 1/m
Red side
DefeatTwTv BZ EUW#INSHL
Zed · Top
4 / 6 / 4
34.8% KP
19,260
15% share
11,951g
201 CS · 7.6/m
한국 바이 장인#KRACC
Vi · Jungle
4 / 5 / 5
39.1% KP
14,399
11.3% share
9,869g
160 CS · 6.1/m
Masikinias#VEL
Vel'Koz · Mid
2 / 7 / 3
21.7% KP
24,378
19% share
9,250g
211 CS · 8/m
Vaden#EUW12
Karthus · ADC
13 / 12 / 4
73.9% KP
61,650
48.2% share
14,940g
186 CS · 7.1/m
peanut#LEC
Thresh · Support
0 / 11 / 14
60.9% KP
8,296
6.5% share
7,676g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
