Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 146 days ago
11 / 12 / 18
K / D / A
54.7%
Kill participation
1,082.8
Damage / min
18,959g
515.9 gold / min
45
3 placed · 15 cleared
241
6.6 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYomigaeri#him
Gangplank · Top
4 / 11 / 10
38.9% KP
33,707
25.4% share
12,869g
204 CS · 5.6/m
Draxteri#EUW
Taliyah · Jungle
10 / 11 / 13
63.9% KP
32,259
24.3% share
19,204g
287 CS · 7.8/m
Blizz#3011
Cassiopeia · Mid
9 / 7 / 8
47.2% KP
26,908
20.3% share
15,475g
235 CS · 6.4/m
General Kregg#VTRM
Ezreal · ADC
12 / 13 / 9
58.3% KP
29,609
22.3% share
17,501g
219 CS · 6/m
Magnus Carlsen#φοσφο
Leona · Support
1 / 11 / 18
52.8% KP
10,031
7.6% share
10,845g
45 CS · 1.2/m
Red side
VictoryPark Dayounggg#EUW
Akshan · Top
20 / 6 / 4
45.3% KP
54,834
27% share
20,806g
283 CS · 7.7/m
Rabble Arouser#EUW
Rengar · Jungle
11 / 12 / 18
54.7% KP
39,793
19.6% share
18,959g
241 CS · 6.6/m
Kyzero#EGB
Hwei · Mid
1 / 7 / 19
37.7% KP
34,979
17.2% share
11,833g
210 CS · 5.7/m
nomed#05111
Mel · ADC
17 / 7 / 13
56.6% KP
39,309
19.4% share
19,855g
287 CS · 7.8/m
heshuibaobao#zwc
Lux · Support
4 / 4 / 32
67.9% KP
34,225
16.8% share
14,559g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
