Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 145 days ago
8 / 7 / 7
K / D / A
68.2%
Kill participation
1,029.5
Damage / min
16,073g
525 gold / min
39
4 placed · 13 cleared
218
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWomaniser#6170
Aatrox · Top
6 / 2 / 8
36.8% KP
28,977
20.5% share
13,455g
249 CS · 8.1/m
Spiderlair#EUW
Jayce · Jungle
12 / 4 / 15
71.1% KP
32,803
23.2% share
17,348g
265 CS · 8.7/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
6 / 7 / 14
52.6% KP
36,376
25.7% share
12,691g
224 CS · 7.3/m
Mauki#999
Twitch · ADC
11 / 4 / 12
60.5% KP
31,978
22.6% share
16,670g
246 CS · 8/m
Fabi0o#44444
Nautilus · Support
3 / 5 / 28
81.6% KP
11,177
7.9% share
10,600g
36 CS · 1.2/m
Red side
DefeatCrystalDog#EUW
K'Sante · Top
1 / 6 / 5
27.3% KP
16,798
13.6% share
10,249g
240 CS · 7.8/m
Rabble Arouser#EUW
Rengar · Jungle
8 / 7 / 7
68.2% KP
31,521
25.6% share
16,073g
218 CS · 7.1/m
Gladi#King
Aurelion Sol · Mid
9 / 9 / 7
72.7% KP
36,874
29.9% share
13,908g
232 CS · 7.6/m
BOOM Odi11#EWC26
Ashe · ADC
3 / 7 / 8
50% KP
28,438
23.1% share
13,222g
258 CS · 8.4/m
183cm 75kg 17cm#GOD
Lulu · Support
1 / 9 / 10
50% KP
9,735
7.9% share
8,015g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
