Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 138 days ago
7 / 6 / 2
K / D / A
19.1%
Kill participation
866.4
Damage / min
13,122g
457.7 gold / min
19
8 placed · 1 cleared
243
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpacer#STRC
Ornn · Top
4 / 6 / 5
31% KP
21,559
18.7% share
10,362g
181 CS · 6.3/m
One Eyed King#6326
Jarvan IV · Jungle
5 / 11 / 11
55.2% KP
15,001
13% share
12,183g
205 CS · 7.2/m
I need mail#EUW
Fizz · Mid
11 / 9 / 7
62.1% KP
32,952
28.6% share
13,430g
160 CS · 5.6/m
moon#0x00
Corki · ADC
5 / 11 / 8
44.8% KP
32,525
28.2% share
12,402g
210 CS · 7.3/m
catch sleep#zoe
Karma · Support
4 / 10 / 11
51.7% KP
13,331
11.6% share
9,142g
30 CS · 1/m
Red side
VictoryRabble Arouser#EUW
Camille · Top
7 / 6 / 2
19.1% KP
24,837
19.7% share
13,122g
243 CS · 8.5/m
Ilinalping#1245
Sylas · Jungle
12 / 3 / 19
66% KP
26,764
21.3% share
15,473g
217 CS · 7.6/m
Low Cortisol#IGA
Lissandra · Mid
9 / 9 / 18
57.4% KP
29,287
23.3% share
13,374g
171 CS · 6/m
Maker#313
Caitlyn · ADC
18 / 5 / 6
51.1% KP
34,493
27.4% share
19,759g
249 CS · 8.7/m
The Struggler#ガッツ
Seraphine · Support
1 / 6 / 23
51.1% KP
10,459
8.3% share
9,078g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
