Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 127 days ago
12 / 2 / 13
K / D / A
75.8%
Kill participation
1,720.9
Damage / min
16,351g
562.2 gold / min
30
12 placed · 5 cleared
261
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaest#3496
Warwick · Top
7 / 10 / 1
47.1% KP
28,988
28.4% share
12,620g
199 CS · 6.8/m
IFBB PRO SYBZZ#Kayn
Kayn · Jungle
6 / 6 / 3
52.9% KP
23,591
23.1% share
12,877g
194 CS · 6.7/m
Kamus#ANKN
Diana · Mid
0 / 5 / 4
23.5% KP
12,159
11.9% share
9,974g
230 CS · 7.9/m
HÂO#BUHÂO
Senna · ADC
3 / 6 / 5
47.1% KP
23,930
23.4% share
13,450g
242 CS · 8.3/m
Puppe#1111
Seraphine · Support
1 / 6 / 8
52.9% KP
13,391
13.1% share
7,481g
41 CS · 1.4/m
Red side
VictoryMakkor#EUW
Ornn · Top
5 / 5 / 14
57.6% KP
28,601
21.5% share
10,957g
182 CS · 6.3/m
Rabble Arouser#EUW
Lee Sin · Jungle
12 / 2 / 13
75.8% KP
50,049
37.7% share
16,351g
261 CS · 9/m
Craxus#EUW
Syndra · Mid
9 / 3 / 9
54.5% KP
23,612
17.8% share
12,951g
258 CS · 8.9/m
Eska#ADC
Veigar · ADC
5 / 7 / 8
39.4% KP
23,883
18% share
12,876g
206 CS · 7.1/m
Karni#Ionia
Rakan · Support
2 / 0 / 21
69.7% KP
6,737
5.1% share
9,367g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
