Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 119 days ago
4 / 6 / 3
K / D / A
16.3%
Kill participation
453.6
Damage / min
12,747g
446 gold / min
26
6 placed · 2 cleared
239
8.4 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKiki#MATES
Sion · Top
3 / 4 / 6
20.9% KP
20,054
17.7% share
11,017g
209 CS · 7.3/m
Rabble Arouser#EUW
Aatrox · Jungle
4 / 6 / 3
16.3% KP
12,966
11.5% share
12,747g
239 CS · 8.4/m
ttv fabeaneuw#0000
Kassadin · Mid
8 / 5 / 5
30.2% KP
26,883
23.8% share
13,618g
197 CS · 6.9/m
큰 호랑이#296
Master Yi · ADC
16 / 5 / 10
60.5% KP
37,040
32.7% share
19,153g
219 CS · 7.7/m
1pyke23#EUW
Pyke · Support
12 / 7 / 11
53.5% KP
16,248
14.4% share
12,391g
26 CS · 0.9/m
Red side
Defeatoliviarodrigofan#MOTOR
Jax · Top
3 / 10 / 9
44.4% KP
27,699
22.1% share
10,370g
195 CS · 6.8/m
Aurelion Sol God#EUW
Ivern · Jungle
7 / 4 / 15
81.5% KP
24,280
19.4% share
12,596g
140 CS · 4.9/m
MRO#ZKU
Yone · Mid
11 / 10 / 8
70.4% KP
38,011
30.3% share
15,168g
217 CS · 7.6/m
kappachungus#won
Sivir · ADC
4 / 11 / 9
48.1% KP
17,246
13.8% share
12,183g
203 CS · 7.1/m
Ezi4Fun#EUW
Bard · Support
2 / 8 / 16
66.7% KP
18,015
14.4% share
8,901g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
