Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 113 days ago
16 / 3 / 8
K / D / A
58.5%
Kill participation
1,341.9
Damage / min
16,065g
665.7 gold / min
22
2 placed · 4 cleared
215
8.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryicantdoitanymore#cba
Azir · Top
9 / 5 / 6
36.6% KP
21,021
20.1% share
10,865g
175 CS · 7.3/m
Rabble Arouser#EUW
Rengar · Jungle
16 / 3 / 8
58.5% KP
32,384
31% share
16,065g
215 CS · 8.9/m
FireAscept#1310
Ryze · Mid
7 / 2 / 5
29.3% KP
23,681
22.7% share
12,910g
264 CS · 10.9/m
Whirlwind Yasuo#ttv
Yasuo · ADC
8 / 5 / 10
43.9% KP
18,576
17.8% share
12,270g
201 CS · 8.3/m
Aledice#MAMMT
Nautilus · Support
1 / 2 / 19
48.8% KP
8,676
8.3% share
7,888g
17 CS · 0.7/m
Red side
Defeatfractured soul#Lydie
Irelia · Top
5 / 9 / 1
35.3% KP
16,785
26.7% share
11,557g
212 CS · 8.8/m
Хиневич#ведаю
Kayn · Jungle
6 / 10 / 3
52.9% KP
15,709
25% share
10,237g
137 CS · 5.7/m
Fogzy#0000
Sylas · Mid
3 / 7 / 4
41.2% KP
13,344
21.3% share
10,815g
206 CS · 8.5/m
DYM#BÉNI
Caitlyn · ADC
3 / 9 / 1
23.5% KP
13,903
22.1% share
10,736g
156 CS · 6.5/m
MeyaLeo#0000
Janna · Support
0 / 6 / 5
29.4% KP
3,054
4.9% share
6,523g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
