Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 107 days ago
10 / 7 / 13
K / D / A
65.7%
Kill participation
1,238.8
Damage / min
20,203g
550.2 gold / min
38
4 placed · 8 cleared
276
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmarvins room#EUW2
Sion · Top
5 / 5 / 13
46.2% KP
24,495
16.5% share
12,428g
205 CS · 5.6/m
One Eyed King#6326
Talon · Jungle
15 / 10 / 10
64.1% KP
43,422
29.2% share
18,601g
275 CS · 7.5/m
LOL Yonko#EUW
Twisted Fate · Mid
9 / 7 / 15
61.5% KP
39,839
26.8% share
19,335g
250 CS · 6.8/m
Jamie#EUW2
Mel · ADC
10 / 7 / 8
46.2% KP
35,320
23.7% share
16,795g
274 CS · 7.5/m
wode#NZL
Zilean · Support
0 / 6 / 21
53.8% KP
5,760
3.9% share
10,426g
43 CS · 1.2/m
Red side
VictoryGifflar#RMA
Riven · Top
12 / 7 / 3
42.9% KP
40,204
23.1% share
19,532g
282 CS · 7.7/m
Rabble Arouser#EUW
Rengar · Jungle
10 / 7 / 13
65.7% KP
45,485
26.1% share
20,203g
276 CS · 7.5/m
S1aytеr#5023
Malzahar · Mid
8 / 9 / 13
60% KP
53,148
30.5% share
18,490g
295 CS · 8/m
I love Him#mlm
Caitlyn · ADC
4 / 11 / 3
20% KP
23,544
13.5% share
16,027g
286 CS · 7.8/m
Jahoda#EUW2
Nautilus · Support
1 / 5 / 13
40% KP
11,647
6.7% share
9,981g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
