Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 105 days ago
7 / 3 / 6
K / D / A
52%
Kill participation
743.8
Damage / min
11,114g
461.8 gold / min
17
1 placed · 5 cleared
170
7.1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMID MOG MACHINE#HOW
Twisted Fate · Top
4 / 3 / 5
26.5% KP
16,068
17.4% share
12,797g
203 CS · 8.4/m
BATMAN#GRE
Rengar · Jungle
1 / 4 / 10
32.4% KP
11,888
12.9% share
10,481g
181 CS · 7.5/m
S1aytеr#5023
Locke · Mid
17 / 6 / 3
58.8% KP
26,293
28.4% share
11,652g
125 CS · 5.2/m
snus#euw13
Draven · ADC
7 / 8 / 8
44.1% KP
25,486
27.6% share
13,983g
221 CS · 9.2/m
Traumtänzer#Mond
Janna · Support
5 / 4 / 20
73.5% KP
12,687
13.7% share
9,486g
28 CS · 1.2/m
Red side
DefeatIvama#PAPI
Pantheon · Top
5 / 6 / 4
36% KP
18,012
25.4% share
9,035g
159 CS · 6.6/m
Rabble Arouser#EUW
Vi · Jungle
7 / 3 / 6
52% KP
17,901
25.2% share
11,114g
170 CS · 7.1/m
VCGN Vojtus#VCGN
Akali · Mid
5 / 10 / 3
32% KP
13,893
19.6% share
9,222g
148 CS · 6.1/m
Chise Hatori#EUW
Jhin · ADC
7 / 6 / 9
64% KP
16,145
22.7% share
11,988g
200 CS · 8.3/m
DerStecher#MASTA
Nautilus · Support
1 / 9 / 8
36% KP
5,022
7.1% share
6,152g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
