Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 105 days ago
12 / 5 / 11
K / D / A
57.5%
Kill participation
1,472.9
Damage / min
15,107g
534.1 gold / min
13
2 placed · 1 cleared
239
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOguzkhan#D8181
Gwen · Top
3 / 8 / 9
30% KP
36,892
21.4% share
12,598g
217 CS · 7.7/m
Rabble Arouser#EUW
Quinn · Jungle
12 / 5 / 11
57.5% KP
41,659
24.2% share
15,107g
239 CS · 8.5/m
Twitch Six10lol#Six7
Ekko · Mid
8 / 2 / 4
30% KP
28,978
16.8% share
12,623g
250 CS · 8.8/m
ady hobo cba#kid
Tristana · ADC
12 / 7 / 10
55% KP
41,563
24.1% share
17,637g
228 CS · 8.1/m
Karlovačko#EUW
Rengar · Support
5 / 10 / 15
50% KP
23,097
13.4% share
10,500g
54 CS · 1.9/m
Red side
DefeatNattyNatt#2005
Dr. Mundo · Top
5 / 6 / 7
37.5% KP
29,869
24.4% share
12,481g
235 CS · 8.3/m
Xagog#LoL
Skarner · Jungle
6 / 5 / 12
56.3% KP
19,317
15.8% share
11,367g
156 CS · 5.5/m
BaaarBaros#BRS
Galio · Mid
3 / 6 / 10
40.6% KP
19,978
16.3% share
10,655g
205 CS · 7.2/m
emiliana#wckd
Mel · ADC
12 / 5 / 9
65.6% KP
33,237
27.2% share
15,711g
224 CS · 7.9/m
Nairodyl#3285
Shaco · Support
6 / 18 / 7
40.6% KP
19,839
16.2% share
8,513g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
