Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 104 days ago
6 / 8 / 8
K / D / A
51.9%
Kill participation
675.7
Damage / min
12,484g
433.2 gold / min
25
3 placed · 5 cleared
215
7.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHarald Gehstock#99999
Karma · Top
8 / 4 / 14
52.4% KP
29,600
21.4% share
11,910g
212 CS · 7.4/m
Just1Bastard#FRA
Sejuani · Jungle
10 / 5 / 19
69% KP
33,677
24.4% share
13,743g
150 CS · 5.2/m
Whirlwind Yasuo#ttv
Yasuo · Mid
9 / 8 / 17
61.9% KP
36,123
26.1% share
13,675g
203 CS · 7/m
Hatake Gojo#EUW
Kai'Sa · ADC
13 / 4 / 10
54.8% KP
27,558
19.9% share
17,884g
255 CS · 8.8/m
Methanaute#0000
Rell · Support
2 / 6 / 26
66.7% KP
11,230
8.1% share
9,390g
24 CS · 0.8/m
Red side
Defeateuw owner666#adc
Renekton · Top
3 / 11 / 0
11.1% KP
10,315
9.8% share
8,803g
169 CS · 5.9/m
Rabble Arouser#EUW
Rengar · Jungle
6 / 8 / 8
51.9% KP
19,471
18.5% share
12,484g
215 CS · 7.5/m
Adapt to me#123
Tristana · Mid
8 / 9 / 4
44.4% KP
31,639
30.1% share
14,535g
257 CS · 8.9/m
wgx#199
Swain · ADC
6 / 8 / 8
51.9% KP
32,829
31.2% share
12,046g
218 CS · 7.6/m
Yarroq#Daroq
Sona · Support
4 / 6 / 14
66.7% KP
10,946
10.4% share
9,336g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
