Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 104 days ago
22 / 5 / 9
K / D / A
77.5%
Kill participation
1,404.3
Damage / min
18,292g
580.1 gold / min
19
4 placed · 1 cleared
246
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat城郊牧笛声#0404
Fiora · Top
12 / 8 / 3
65.2% KP
29,435
32% share
16,547g
242 CS · 7.7/m
milkcheesebread#EUW
Sylas · Jungle
2 / 11 / 3
21.7% KP
13,967
15.2% share
10,266g
175 CS · 5.5/m
22 1 12 9 1 14 2#val
Syndra · Mid
6 / 8 / 3
39.1% KP
19,631
21.3% share
14,145g
259 CS · 8.2/m
ZYB gen4#KR01
Ezreal · ADC
2 / 6 / 7
39.1% KP
23,779
25.8% share
12,383g
258 CS · 8.2/m
Lekcyc#1111
Rell · Support
1 / 7 / 12
56.5% KP
5,272
5.7% share
8,499g
21 CS · 0.7/m
Red side
VictoryWesiust#EUW
Darius · Top
4 / 9 / 9
32.5% KP
17,019
13.7% share
12,605g
223 CS · 7.1/m
Rabble Arouser#EUW
Naafiri · Jungle
22 / 5 / 9
77.5% KP
44,283
35.6% share
18,292g
246 CS · 7.8/m
zwaker#T1WIN
Mel · Mid
12 / 4 / 13
62.5% KP
34,495
27.7% share
16,209g
273 CS · 8.7/m
todo sale bien#ADC
Ashe · ADC
2 / 2 / 17
47.5% KP
19,187
15.4% share
15,516g
254 CS · 8.1/m
SpatialAwareness#macro
Janna · Support
0 / 3 / 26
65% KP
9,444
7.6% share
9,748g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
