Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 102 days ago
12 / 3 / 17
K / D / A
63%
Kill participation
1,356.6
Damage / min
17,056g
530.2 gold / min
30
10 placed · 6 cleared
229
7.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRabble Arouser#EUW
Malphite · Top
12 / 3 / 17
63% KP
43,637
27.1% share
17,056g
229 CS · 7.1/m
True To Myself#EU1
Rek'Sai · Jungle
15 / 4 / 9
52.2% KP
36,646
22.7% share
16,713g
214 CS · 6.7/m
twitch raiko#KATA
Katarina · Mid
10 / 5 / 12
47.8% KP
38,536
23.9% share
14,763g
223 CS · 6.9/m
Hevov#Empty
Seraphine · ADC
3 / 12 / 23
56.5% KP
17,794
11% share
13,477g
198 CS · 6.2/m
Très nul est con#Golem
Camille · Support
6 / 10 / 19
54.3% KP
24,635
15.3% share
11,465g
29 CS · 0.9/m
Red side
DefeatFrexy#EUWES
Vayne · Top
9 / 13 / 7
47.1% KP
33,233
22.2% share
14,642g
152 CS · 4.7/m
Koldo#1233
Wukong · Jungle
6 / 7 / 13
55.9% KP
25,436
17% share
12,954g
200 CS · 6.2/m
Kylian Dictator#123
Sylas · Mid
8 / 9 / 11
55.9% KP
38,864
25.9% share
13,032g
207 CS · 6.4/m
T1 Smash#2006
Syndra · ADC
10 / 8 / 10
58.8% KP
38,133
25.4% share
16,896g
281 CS · 8.7/m
Erdote#001
Poppy · Support
1 / 9 / 23
70.6% KP
14,319
9.5% share
9,127g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
