Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 102 days ago
15 / 4 / 5
K / D / A
55.6%
Kill participation
1,040.3
Damage / min
16,987g
557 gold / min
42
4 placed · 10 cleared
255
8.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorythe clock#6204
Zilean · Top
2 / 9 / 14
44.4% KP
10,327
10.1% share
9,585g
176 CS · 5.8/m
Rabble Arouser#EUW
Rengar · Jungle
15 / 4 / 5
55.6% KP
31,729
31% share
16,987g
255 CS · 8.4/m
Shui Ta#TXY1
Akshan · Mid
11 / 4 / 11
61.1% KP
31,005
30.3% share
15,117g
225 CS · 7.4/m
Sjurdt#EUW
Hwei · ADC
6 / 4 / 9
41.7% KP
16,776
16.4% share
13,949g
248 CS · 8.1/m
GANDALFCHUNGUS#FREAK
Sona · Support
2 / 5 / 19
58.3% KP
12,633
12.3% share
9,229g
38 CS · 1.2/m
Red side
DefeatAwful Things#Koala
Irelia · Top
9 / 3 / 2
42.3% KP
20,950
23.3% share
16,634g
334 CS · 11/m
LP scares me#6635
Talon · Jungle
3 / 9 / 4
26.9% KP
15,216
16.9% share
10,788g
185 CS · 6.1/m
Lalle#Lalle
Syndra · Mid
5 / 8 / 4
34.6% KP
19,616
21.8% share
10,955g
189 CS · 6.2/m
avarice61#51483
Kalista · ADC
6 / 5 / 6
46.2% KP
20,987
23.3% share
15,522g
279 CS · 9.1/m
Ahsokaa#EUW
Zyra · Support
3 / 11 / 7
38.5% KP
13,331
14.8% share
8,381g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
