Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 102 days ago
16 / 5 / 7
K / D / A
67.6%
Kill participation
1,125.8
Damage / min
19,317g
705.4 gold / min
27
3 placed · 6 cleared
224
8.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChroniikk#EUW
Gragas · Top
2 / 7 / 3
23.8% KP
11,397
17% share
9,238g
174 CS · 6.4/m
E D Ê N#3198
Wukong · Jungle
1 / 3 / 8
42.9% KP
9,748
14.6% share
10,974g
203 CS · 7.4/m
I must#2026
Yone · Mid
0 / 7 / 8
38.1% KP
13,832
20.7% share
9,756g
229 CS · 8.4/m
necrowl#EUW
Jhin · ADC
3 / 7 / 4
33.3% KP
10,906
16.3% share
12,530g
231 CS · 8.4/m
Avohc#001
Pyke · Support
15 / 10 / 4
90.5% KP
20,995
31.4% share
12,220g
39 CS · 1.4/m
Red side
VictoryI am Vengeance#Shin
Riven · Top
4 / 4 / 3
20.6% KP
11,586
12.3% share
11,509g
202 CS · 7.4/m
Rabble Arouser#EUW
Quinn · Jungle
16 / 5 / 7
67.6% KP
30,829
32.8% share
19,317g
224 CS · 8.2/m
Craxus#EUW
Ryze · Mid
3 / 6 / 10
38.2% KP
16,643
17.7% share
10,642g
216 CS · 7.9/m
priinsel#flcl
Kai'Sa · ADC
9 / 4 / 4
38.2% KP
26,077
27.7% share
16,058g
258 CS · 9.4/m
Żywiec#Orzeu
Rell · Support
2 / 2 / 20
64.7% KP
8,889
9.5% share
9,752g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
