Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 101 days ago
9 / 8 / 10
K / D / A
52.8%
Kill participation
1,022.4
Damage / min
15,029g
448.4 gold / min
31
10 placed · 7 cleared
228
6.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyuukiyuukster#yuuki
Ahri · Top
3 / 9 / 9
33.3% KP
22,380
16.2% share
11,509g
245 CS · 7.3/m
stereo love#999
Talon · Jungle
10 / 6 / 7
47.2% KP
32,418
23.4% share
17,384g
348 CS · 10.4/m
Rabble Arouser#EUW
Renekton · Mid
9 / 8 / 10
52.8% KP
34,269
24.8% share
15,029g
228 CS · 6.8/m
D X D X D X#L AMI
Camille · ADC
9 / 10 / 9
50% KP
25,284
18.3% share
14,970g
183 CS · 5.5/m
MikeyManjiroSano#EUW
Brand · Support
5 / 13 / 10
41.7% KP
23,935
17.3% share
10,693g
65 CS · 1.9/m
Red side
VictoryJGISGOOD#EUW
Vayne · Top
13 / 11 / 6
41.3% KP
44,647
26.5% share
16,181g
234 CS · 7/m
CHOI#최성혁
Graves · Jungle
8 / 2 / 18
56.5% KP
37,942
22.5% share
17,153g
262 CS · 7.8/m
LAMA SGArkahus#EUW
Fizz · Mid
9 / 10 / 13
47.8% KP
32,301
19.2% share
14,065g
223 CS · 6.7/m
Greedlife#EUW
Seraphine · ADC
13 / 5 / 16
63% KP
36,220
21.5% share
16,758g
245 CS · 7.3/m
joeyscags#Life
Leona · Support
3 / 8 / 29
69.6% KP
17,441
10.3% share
11,167g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
