Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Normal Draft · 100 days ago
9 / 8 / 20
K / D / A
56.9%
Kill participation
1,957.1
Damage / min
16,712g
426.9 gold / min
28
15 placed · 1 cleared
224
5.7 CS / min
Objective control
2
Dragons
3
Baron
10
Towers
5
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXéndarv#EUW 1
Zaahen · Top
6 / 12 / 8
34.1% KP
51,651
22.3% share
17,274g
234 CS · 6/m
Cygnus#KEKW
Elise · Jungle
15 / 6 / 7
53.7% KP
52,137
22.6% share
20,970g
272 CS · 6.9/m
NS unstable#BRSPA
Yasuo · Mid
8 / 15 / 7
36.6% KP
47,040
20.4% share
16,451g
280 CS · 7.2/m
God Of Bowmans#EUW
Senna · ADC
6 / 5 / 18
58.5% KP
51,549
22.3% share
18,367g
168 CS · 4.3/m
aragorn532#GAL
Sion · Support
6 / 13 / 15
51.2% KP
28,738
12.4% share
15,196g
113 CS · 2.9/m
Red side
VictoryRabble Arouser#EUW
Tahm Kench · Top
9 / 8 / 20
56.9% KP
76,619
30.8% share
16,712g
224 CS · 5.7/m
Erling Haaland#MCRFT
Naafiri · Jungle
17 / 9 / 12
56.9% KP
54,641
22% share
22,148g
262 CS · 6.7/m
the infinite#api
Locke · Mid
14 / 10 / 8
43.1% KP
49,855
20% share
15,683g
212 CS · 5.4/m
Hi IM ZERO#ZERO
Ashe · ADC
9 / 8 / 11
39.2% KP
50,817
20.4% share
18,659g
343 CS · 8.8/m
Dreamfyre#ember
Nami · Support
2 / 6 / 27
56.9% KP
16,948
6.8% share
11,961g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
