Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 100 days ago
15 / 4 / 8
K / D / A
67.6%
Kill participation
1,028.7
Damage / min
15,968g
524.1 gold / min
33
4 placed · 7 cleared
207
6.8 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSO Axel#EUW
Tryndamere · Top
11 / 8 / 8
50% KP
42,963
31.3% share
18,761g
355 CS · 11.7/m
True To Myself#EU1
Rek'Sai · Jungle
3 / 9 / 12
39.5% KP
17,879
13% share
11,491g
183 CS · 6/m
EkkoSuna#SUNA
Ekko · Mid
9 / 2 / 8
44.7% KP
34,472
25.1% share
13,848g
263 CS · 8.6/m
Sky Tide#000
Kai'Sa · ADC
11 / 5 / 13
63.2% KP
29,898
21.8% share
18,352g
266 CS · 8.7/m
TF AON#TOTO
Pantheon · Support
4 / 10 / 17
55.3% KP
12,089
8.8% share
9,906g
32 CS · 1.1/m
Red side
DefeatNothing much#EUW
Sett · Top
4 / 9 / 8
35.3% KP
33,077
26.6% share
12,036g
216 CS · 7.1/m
Rabble Arouser#EUW
Nidalee · Jungle
15 / 4 / 8
67.6% KP
31,342
25.2% share
15,968g
207 CS · 6.8/m
Shui Ta#TXY1
Anivia · Mid
6 / 2 / 13
55.9% KP
32,310
26% share
14,239g
267 CS · 8.8/m
frajgo#rank1
Yasuo · ADC
5 / 11 / 7
35.3% KP
18,279
14.7% share
13,725g
254 CS · 8.3/m
Serenity#2551
Braum · Support
4 / 12 / 16
58.8% KP
9,193
7.4% share
9,134g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
