Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 97 days ago
10 / 5 / 5
K / D / A
57.7%
Kill participation
1,208.8
Damage / min
13,151g
507.8 gold / min
22
7 placed · 4 cleared
194
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrar uwu meow#meow
Corki · Top
2 / 8 / 4
42.9% KP
20,205
29.5% share
9,610g
194 CS · 7.5/m
Prime Gentleman#0000
Nidalee · Jungle
3 / 4 / 3
42.9% KP
10,912
15.9% share
10,386g
228 CS · 8.8/m
GALA RULER AEON#EUW
Syndra · Mid
2 / 6 / 5
50% KP
13,545
19.8% share
9,579g
193 CS · 7.5/m
unforgiven#12321
Tristana · ADC
2 / 5 / 3
35.7% KP
9,958
14.5% share
11,449g
234 CS · 9/m
No Comeback#FF15
Senna · Support
5 / 3 / 4
64.3% KP
13,918
20.3% share
9,824g
39 CS · 1.5/m
Red side
Victoryfight fight#fight
Gragas · Top
4 / 1 / 5
34.6% KP
12,913
16.9% share
11,268g
242 CS · 9.3/m
Mercury#LAKEN
Ambessa · Jungle
8 / 2 / 4
46.2% KP
10,981
14.4% share
13,649g
188 CS · 7.3/m
Rabble Arouser#EUW
Sylas · Mid
10 / 5 / 5
57.7% KP
31,309
41% share
13,151g
194 CS · 7.5/m
Mαster Oogwαy#EUW
Yunara · ADC
4 / 3 / 6
38.5% KP
15,671
20.5% share
15,492g
280 CS · 10.8/m
ΩTuΕxMujerΩ#EUW
Rell · Support
0 / 3 / 18
69.2% KP
5,423
7.1% share
8,113g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
