Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 96 days ago
11 / 11 / 12
K / D / A
60.5%
Kill participation
805.1
Damage / min
16,198g
480.9 gold / min
19
3 placed · 2 cleared
229
6.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySukruu#sukru
Akali · Top
15 / 8 / 6
41.2% KP
40,644
23.8% share
16,317g
214 CS · 6.4/m
MadScientist#TTV
Wukong · Jungle
6 / 5 / 16
43.1% KP
32,978
19.3% share
16,871g
269 CS · 8/m
Topete#EUW
Katarina · Mid
18 / 7 / 12
58.8% KP
46,050
27% share
20,802g
251 CS · 7.5/m
Kehvo#EUW
Kalista · ADC
10 / 9 / 17
52.9% KP
30,777
18% share
19,195g
283 CS · 8.4/m
ROSS Smarty#smt
Camille · Support
2 / 9 / 19
41.2% KP
20,201
11.8% share
10,563g
37 CS · 1.1/m
Red side
DefeatMirrorball#Top
K'Sante · Top
5 / 8 / 9
36.8% KP
24,744
17.7% share
12,081g
217 CS · 6.4/m
Rabble Arouser#EUW
Nidalee · Jungle
11 / 11 / 12
60.5% KP
27,118
19.4% share
16,198g
229 CS · 6.8/m
ttv ronaldoo#1234
Taliyah · Mid
4 / 10 / 15
50% KP
26,831
19.2% share
14,136g
252 CS · 7.5/m
Turning Point 3#III
Draven · ADC
8 / 14 / 14
57.9% KP
36,902
26.4% share
17,797g
291 CS · 8.6/m
HONEY BADGER#LIVID
Senna · Support
10 / 8 / 19
76.3% KP
24,177
17.3% share
15,231g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
