Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 96 days ago
16 / 5 / 9
K / D / A
53.2%
Kill participation
1,040.1
Damage / min
25,249g
568.5 gold / min
47
5 placed · 10 cleared
346
7.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
4
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKozi#UCAM
Ambessa · Top
8 / 9 / 8
45.7% KP
37,019
22.6% share
17,646g
311 CS · 7/m
MadScientist#TTV
Shaco · Jungle
15 / 12 / 4
54.3% KP
42,762
26.1% share
19,618g
236 CS · 5.3/m
love race#mgk
Ryze · Mid
6 / 8 / 8
40% KP
37,041
22.6% share
21,467g
423 CS · 9.5/m
clicking forward#12321
Ziggs · ADC
6 / 9 / 6
34.3% KP
32,729
20% share
21,241g
363 CS · 8.2/m
stayawayz#NA1
Senna · Support
0 / 10 / 16
45.7% KP
14,228
8.7% share
13,189g
81 CS · 1.8/m
Red side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
2 / 13 / 8
21.3% KP
41,721
21.3% share
16,798g
304 CS · 6.8/m
Rabble Arouser#EUW
Wukong · Jungle
16 / 5 / 9
53.2% KP
46,196
23.6% share
25,249g
346 CS · 7.8/m
vitte#uwu
Naafiri · Mid
11 / 8 / 8
40.4% KP
43,511
22.2% share
21,043g
337 CS · 7.6/m
Turning Point 3#III
Lux · ADC
10 / 5 / 7
36.2% KP
34,117
17.4% share
23,433g
426 CS · 9.6/m
Stab#6969
Zoe · Support
8 / 4 / 17
53.2% KP
30,343
15.5% share
16,747g
71 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
