Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 96 days ago
7 / 11 / 8
K / D / A
39.5%
Kill participation
1,095
Damage / min
15,157g
432.2 gold / min
23
5 placed · 4 cleared
203
5.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBESTSINGEDWORLD#BEST
Singed · Top
3 / 10 / 11
28.6% KP
16,914
12.5% share
13,106g
221 CS · 6.3/m
Lapishorcux#EUW
Hecarim · Jungle
17 / 4 / 7
49% KP
29,206
21.5% share
19,465g
280 CS · 8/m
LEC Midlane #EUW
Veigar · Mid
11 / 8 / 7
36.7% KP
40,229
29.7% share
16,048g
296 CS · 8.4/m
百折不挠#QSH
Riven · ADC
15 / 10 / 4
38.8% KP
30,059
22.2% share
22,904g
316 CS · 9/m
I Love Theo#RIKA
Bard · Support
3 / 6 / 22
51% KP
19,147
14.1% share
12,650g
33 CS · 0.9/m
Red side
DefeatTurret Syndrome#HEIM
Heimerdinger · Top
10 / 10 / 8
47.4% KP
45,295
24% share
15,140g
270 CS · 7.7/m
Rabble Arouser#EUW
Quinn · Jungle
7 / 11 / 8
39.5% KP
38,398
20.3% share
15,157g
203 CS · 5.8/m
Rendezvous#AURI
Aurora · Mid
10 / 11 / 6
42.1% KP
44,253
23.4% share
16,467g
215 CS · 6.1/m
Rediby#EUW
Lucian · ADC
11 / 9 / 5
42.1% KP
52,345
27.7% share
18,626g
277 CS · 7.9/m
farfetch#296
Milio · Support
0 / 8 / 23
60.5% KP
8,479
4.5% share
10,453g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
