Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 96 days ago
6 / 3 / 12
K / D / A
60%
Kill participation
1,157
Damage / min
12,003g
487.9 gold / min
18
5 placed · 2 cleared
200
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFandaniel#37564
Garen · Top
6 / 6 / 0
35.3% KP
27,287
34.6% share
10,080g
166 CS · 6.7/m
True To Myself#EU1
Rek'Sai · Jungle
5 / 8 / 5
58.8% KP
15,212
19.3% share
9,226g
140 CS · 5.7/m
reo#peace
Malphite · Mid
3 / 5 / 4
41.2% KP
17,104
21.7% share
8,481g
144 CS · 5.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
2 / 4 / 4
35.3% KP
12,391
15.7% share
9,137g
177 CS · 7.2/m
ShadowZerô#2805
Soraka · Support
1 / 7 / 8
52.9% KP
6,952
8.8% share
6,468g
17 CS · 0.7/m
Red side
VictoryIlinalping#1245
Trundle · Top
4 / 6 / 4
26.7% KP
15,291
14.9% share
11,613g
214 CS · 8.7/m
Rabble Arouser#EUW
Hecarim · Jungle
6 / 3 / 12
60% KP
28,463
27.7% share
12,003g
200 CS · 8.1/m
PM2AM#AM2PM
Viktor · Mid
6 / 4 / 8
46.7% KP
29,489
28.7% share
12,398g
220 CS · 8.9/m
2eveu#CNNO1
Yunara · ADC
8 / 2 / 8
53.3% KP
20,669
20.1% share
14,546g
214 CS · 8.7/m
EINS seaz#0000
Blitzcrank · Support
6 / 2 / 13
63.3% KP
8,820
8.6% share
9,371g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
