Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 96 days ago
7 / 9 / 4
K / D / A
57.9%
Kill participation
1,020.4
Damage / min
12,214g
485.6 gold / min
21
3 placed · 5 cleared
180
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Darius · Top
5 / 13 / 2
36.8% KP
19,795
22.4% share
10,727g
178 CS · 7.1/m
Rabble Arouser#EUW
Rengar · Jungle
7 / 9 / 4
57.9% KP
25,663
29.1% share
12,214g
180 CS · 7.2/m
Fred#yuki
Sylas · Mid
2 / 7 / 9
57.9% KP
7,284
8.2% share
8,273g
129 CS · 5.1/m
Predator 05#EUW
Karthus · ADC
5 / 8 / 6
57.9% KP
27,486
31.1% share
12,368g
220 CS · 8.7/m
GALA RULER AEON#EUW
Nautilus · Support
0 / 10 / 12
63.2% KP
8,084
9.2% share
6,879g
18 CS · 0.7/m
Red side
Victory雯雯雯#7459
Renekton · Top
7 / 3 / 12
40.4% KP
26,946
22.8% share
11,627g
205 CS · 8.2/m
Rhilech#15105
Lee Sin · Jungle
16 / 4 / 13
61.7% KP
34,651
29.3% share
14,700g
193 CS · 7.7/m
hsin#yas
Zoe · Mid
10 / 2 / 18
59.6% KP
25,643
21.7% share
11,759g
149 CS · 5.9/m
avarice61#51483
Seraphine · ADC
8 / 3 / 14
46.8% KP
18,741
15.8% share
13,468g
192 CS · 7.6/m
Stendinho 10#lrd
Skarner · Support
6 / 7 / 14
42.6% KP
12,412
10.5% share
8,763g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
