Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 95 days ago
19 / 4 / 8
K / D / A
45%
Kill participation
1,542.2
Damage / min
22,704g
548.2 gold / min
52
3 placed · 16 cleared
341
8.2 CS / min
Objective control
3
Dragons
3
Baron
12
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Jayce · Top
12 / 7 / 11
38.3% KP
46,168
19.5% share
19,502g
288 CS · 7/m
Rabble Arouser#EUW
Rengar · Jungle
19 / 4 / 8
45% KP
63,871
27% share
22,704g
341 CS · 8.2/m
love race#mgk
Annie · Mid
15 / 9 / 18
55% KP
58,877
24.9% share
19,840g
261 CS · 6.3/m
Phezymran#4764
Syndra · ADC
10 / 14 / 10
33.3% KP
43,009
18.2% share
18,651g
270 CS · 6.5/m
UIC Bardie3#0711
Bard · Support
4 / 7 / 25
48.3% KP
24,866
10.5% share
13,976g
19 CS · 0.5/m
Red side
DefeatIivo#Iivo
Sion · Top
1 / 8 / 9
24.4% KP
24,360
13% share
13,174g
252 CS · 6.1/m
Theocacs#EUW
Kha'Zix · Jungle
13 / 11 / 6
46.3% KP
45,257
24.2% share
19,234g
292 CS · 7.1/m
kicktv 4BJayJlol#JAY
Ahri · Mid
4 / 12 / 10
34.1% KP
25,446
13.6% share
16,464g
340 CS · 8.2/m
Turning Point 3#III
Ziggs · ADC
17 / 10 / 7
58.5% KP
70,757
37.8% share
25,344g
313 CS · 7.6/m
존재하지 않는 꿈#end
Camille · Support
6 / 19 / 9
36.6% KP
21,401
11.4% share
12,641g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
