Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 95 days ago
3 / 9 / 8
K / D / A
31.4%
Kill participation
730.5
Damage / min
11,478g
350.7 gold / min
33
12 placed · 5 cleared
233
7.1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWhoStøleMyLP#EUW
Singed · Top
4 / 9 / 4
36.4% KP
29,488
24.5% share
12,724g
270 CS · 8.2/m
Lesbian princess#UwU
Sejuani · Jungle
4 / 4 / 12
72.7% KP
25,795
21.4% share
12,412g
204 CS · 6.2/m
Kokoro#1206
Zed · Mid
9 / 7 / 5
63.6% KP
32,844
27.3% share
12,298g
212 CS · 6.5/m
noobsuppp#noob
Seraphine · ADC
4 / 6 / 10
63.6% KP
23,576
19.6% share
12,706g
246 CS · 7.5/m
Sergeant Sona#KJP
Rakan · Support
1 / 10 / 12
59.1% KP
8,720
7.2% share
8,477g
30 CS · 0.9/m
Red side
Victoryelijah#5786
Aatrox · Top
8 / 2 / 5
37.1% KP
28,921
23.8% share
17,133g
349 CS · 10.7/m
True To Myself#EU1
Rek'Sai · Jungle
13 / 0 / 9
62.9% KP
25,292
20.8% share
17,117g
265 CS · 8.1/m
Rabble Arouser#EUW
Sylas · Mid
3 / 9 / 8
31.4% KP
23,912
19.7% share
11,478g
233 CS · 7.1/m
star zall#twtv
Veigar · ADC
6 / 5 / 13
54.3% KP
23,026
18.9% share
13,039g
205 CS · 6.3/m
sindrelolpro2345#EUW
Senna · Support
5 / 6 / 14
54.3% KP
20,428
16.8% share
10,536g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
