Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Udyr
Victory
Ranked Solo/Duo · 92 days ago
6 / 5 / 9
K / D / A
37.5%
Kill participation
535.3
Damage / min
12,387g
479.5 gold / min
25
4 placed · 4 cleared
219
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperion#0200
Yone · Top
6 / 7 / 6
35.3% KP
17,625
16.7% share
11,224g
216 CS · 8.4/m
solitude#0 0 0
Karthus · Jungle
8 / 10 / 11
55.9% KP
26,424
25% share
10,689g
173 CS · 6.7/m
faker baIIsack#0000
Ryze · Mid
2 / 6 / 8
29.4% KP
17,430
16.5% share
8,771g
190 CS · 7.4/m
ººº Ranger ººº#EUW
Mel · ADC
15 / 4 / 5
58.8% KP
26,639
25.2% share
15,681g
220 CS · 8.5/m
Tockimo#freak
Camille · Support
3 / 13 / 14
50% KP
17,662
16.7% share
7,956g
16 CS · 0.6/m
Red side
VictoryGoldmen#TOP
Olaf · Top
8 / 3 / 7
37.5% KP
25,017
24.4% share
13,987g
263 CS · 10.2/m
Rabble Arouser#EUW
Udyr · Jungle
6 / 5 / 9
37.5% KP
13,829
13.5% share
12,387g
219 CS · 8.5/m
BUILT#2603
Riven · Mid
14 / 2 / 4
45% KP
30,528
29.7% share
16,291g
218 CS · 8.4/m
Usan sama#z1v9
Sylas · ADC
2 / 11 / 11
32.5% KP
14,905
14.5% share
9,971g
143 CS · 5.5/m
Lettuce end peas#wpgg
Elise · Support
10 / 13 / 7
42.5% KP
18,452
18% share
9,753g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
