Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 92 days ago
10 / 6 / 14
K / D / A
70.6%
Kill participation
1,246.1
Damage / min
16,107g
538.7 gold / min
38
5 placed · 11 cleared
230
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynihongo#sun
Jayce · Top
5 / 4 / 5
29.4% KP
29,452
19.7% share
15,908g
294 CS · 9.8/m
Rabble Arouser#EUW
Kha'Zix · Jungle
10 / 6 / 14
70.6% KP
37,259
25% share
16,107g
230 CS · 7.7/m
Isaiah 41 10#WITHU
Locke · Mid
7 / 12 / 4
32.4% KP
26,583
17.8% share
12,498g
199 CS · 6.7/m
Purple Hyacinth#Aimer
Fiora · ADC
11 / 7 / 6
50% KP
46,518
31.2% share
16,837g
239 CS · 8/m
Elder God Heavy#5954
Soraka · Support
1 / 8 / 21
64.7% KP
9,415
6.3% share
9,911g
37 CS · 1.2/m
Red side
DefeatJavier#RITO
Malphite · Top
7 / 5 / 5
32.4% KP
29,601
21.8% share
13,522g
236 CS · 7.9/m
miyosi#505
Taliyah · Jungle
6 / 9 / 6
32.4% KP
19,651
14.4% share
12,877g
228 CS · 7.6/m
INT qLibali#EUW
Sion · Mid
8 / 5 / 6
37.8% KP
30,380
22.3% share
13,221g
238 CS · 8/m
faz#kog
Kog'Maw · ADC
10 / 6 / 6
43.2% KP
38,930
28.6% share
15,446g
222 CS · 7.4/m
he is god#71300
Bard · Support
6 / 9 / 10
43.2% KP
17,487
12.9% share
10,326g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
