Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 90 days ago
10 / 5 / 10
K / D / A
69%
Kill participation
991.2
Damage / min
15,106g
496.9 gold / min
18
3 placed · 2 cleared
214
7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNitØryu#EUW
Akshan · Top
1 / 8 / 1
6.9% KP
17,156
16.7% share
9,329g
203 CS · 6.7/m
Rabble Arouser#EUW
Sylas · Jungle
10 / 5 / 10
69% KP
30,133
29.2% share
15,106g
214 CS · 7/m
Tom Pearl#EUWW
Galio · Mid
5 / 7 / 9
48.3% KP
21,439
20.8% share
10,541g
177 CS · 5.8/m
Sofos#EUW
Tristana · ADC
11 / 10 / 6
58.6% KP
25,336
24.6% share
14,176g
196 CS · 6.4/m
INFLATEDPawełek#INFL
Braum · Support
2 / 9 / 15
58.6% KP
8,965
8.7% share
8,072g
25 CS · 0.8/m
Red side
VictoryBobby likes adc#flex
Gnar · Top
9 / 5 / 12
53.8% KP
23,976
19.4% share
12,378g
180 CS · 5.9/m
Bisgaard#Mid
Wukong · Jungle
9 / 4 / 12
53.8% KP
20,161
16.3% share
15,700g
237 CS · 7.8/m
zwaker#T1WIN
Syndra · Mid
8 / 5 / 13
53.8% KP
31,972
25.8% share
15,977g
249 CS · 8.2/m
Machine#1011
Ezreal · ADC
10 / 5 / 15
64.1% KP
33,759
27.2% share
17,738g
263 CS · 8.7/m
darkchri99#EUW
Lux · Support
3 / 10 / 12
38.5% KP
14,028
11.3% share
10,096g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
