Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 90 days ago
3 / 12 / 7
K / D / A
34.5%
Kill participation
639.1
Damage / min
9,770g
315.3 gold / min
18
9 placed · 2 cleared
179
5.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFPV Operator#Kozak
Malphite · Top
5 / 6 / 10
51.7% KP
25,268
22.1% share
13,383g
243 CS · 7.8/m
Call me Izo#igi
Jayce · Jungle
6 / 8 / 13
65.5% KP
31,679
27.7% share
15,520g
242 CS · 7.8/m
Rabble Arouser#EUW
Sylas · Mid
3 / 12 / 7
34.5% KP
19,800
17.3% share
9,770g
179 CS · 5.8/m
Filip Szcześniak#taco
Syndra · ADC
8 / 6 / 5
44.8% KP
27,423
23.9% share
16,319g
257 CS · 8.3/m
Irode#EUW
Pyke · Support
7 / 13 / 9
55.2% KP
10,340
9% share
11,011g
30 CS · 1/m
Red side
VictoryGoliah#EUW
Vayne · Top
12 / 4 / 7
42.2% KP
19,561
14.7% share
13,555g
176 CS · 5.7/m
Razørk Activoo#razzz
Lee Sin · Jungle
10 / 6 / 18
62.2% KP
26,731
20.1% share
15,794g
227 CS · 7.3/m
Giyuu zzz#EUW2
Akali · Mid
9 / 8 / 12
46.7% KP
28,374
21.4% share
14,749g
264 CS · 8.5/m
Sintemon#Zimt
Yunara · ADC
9 / 3 / 14
51.1% KP
35,287
26.6% share
19,082g
291 CS · 9.4/m
MadalBemm#EUW
Camille · Support
5 / 8 / 21
57.8% KP
22,718
17.1% share
11,820g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
