Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 90 days ago
7 / 6 / 13
K / D / A
48.8%
Kill participation
751.5
Damage / min
12,438g
463.2 gold / min
16
6 placed · 0 cleared
181
6.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExileh8#44444
Jayce · Top
13 / 3 / 13
63.4% KP
48,201
36.9% share
16,920g
253 CS · 9.4/m
Rabble Arouser#EUW
Aatrox · Jungle
7 / 6 / 13
48.8% KP
20,179
15.4% share
12,438g
181 CS · 6.7/m
eeZaZ#333
Azir · Mid
6 / 10 / 11
41.5% KP
18,729
14.3% share
11,607g
174 CS · 6.5/m
ZYB gen4#KR01
Taliyah · ADC
11 / 8 / 12
56.1% KP
29,779
22.8% share
14,560g
197 CS · 7.3/m
Backup#0018
Camille · Support
4 / 8 / 16
48.8% KP
13,833
10.6% share
10,776g
28 CS · 1/m
Red side
DefeatStendinho 10#lrd
Shen · Top
7 / 10 / 12
54.3% KP
19,382
17.5% share
9,812g
139 CS · 5.2/m
Zanzarah#1996
Udyr · Jungle
8 / 5 / 10
51.4% KP
21,815
19.7% share
11,963g
202 CS · 7.5/m
ttv mentosslol#GRE
Galio · Mid
7 / 5 / 9
45.7% KP
25,178
22.7% share
11,547g
190 CS · 7.1/m
SMRADOCH ZICSSI#EUW
Ashe · ADC
4 / 12 / 9
37.1% KP
24,209
21.9% share
12,218g
203 CS · 7.6/m
PCS Moule frite#MIAM
Elise · Support
9 / 9 / 7
45.7% KP
20,108
18.2% share
10,124g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
