Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 90 days ago
14 / 1 / 4
K / D / A
66.7%
Kill participation
843.1
Damage / min
14,100g
659.9 gold / min
21
3 placed · 5 cleared
206
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfaultiness#aaa
Akali · Top
4 / 6 / 1
25% KP
13,131
20.3% share
7,236g
135 CS · 6.3/m
Rybson Reformed#FREE
Qiyana · Jungle
2 / 4 / 5
35% KP
9,671
14.9% share
8,924g
158 CS · 7.4/m
Full plancher#Cali
Viktor · Mid
3 / 5 / 0
15% KP
13,463
20.8% share
8,160g
178 CS · 8.3/m
MajorAlexander1#EUW
Samira · ADC
11 / 6 / 2
65% KP
22,110
34.2% share
12,185g
193 CS · 9/m
vitte#uwu
Nautilus · Support
0 / 6 / 11
55% KP
6,361
9.8% share
5,956g
20 CS · 0.9/m
Red side
VictoryWicked Disciple#Nq1Es
Renekton · Top
3 / 6 / 7
37% KP
17,266
26.6% share
9,840g
174 CS · 8.1/m
Rabble Arouser#EUW
Rengar · Jungle
14 / 1 / 4
66.7% KP
18,015
27.8% share
14,100g
206 CS · 9.6/m
babycaps#3107
Syndra · Mid
5 / 2 / 8
48.1% KP
12,187
18.8% share
9,757g
191 CS · 8.9/m
BEAMERBOY#Eboy
Zeri · ADC
4 / 6 / 7
40.7% KP
12,777
19.7% share
12,207g
196 CS · 9.2/m
asdfqw#WIN
Tahm Kench · Support
1 / 5 / 10
40.7% KP
4,589
7.1% share
6,107g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
