Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 83 days ago
16 / 9 / 7
K / D / A
53.5%
Kill participation
1,276.8
Damage / min
16,062g
614.2 gold / min
19
3 placed · 4 cleared
215
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzng zng zng#11111
Quinn · Top
9 / 13 / 3
40% KP
25,710
25.5% share
10,374g
124 CS · 4.7/m
bipolar#asd
Skarner · Jungle
4 / 6 / 14
60% KP
17,235
17.1% share
11,492g
180 CS · 6.9/m
Twitch Six10lol#Six7
Ekko · Mid
6 / 7 / 6
40% KP
20,142
20% share
12,671g
243 CS · 9.3/m
EL DIABLO#YEN
Ezreal · ADC
8 / 9 / 5
43.3% KP
25,331
25.1% share
13,615g
193 CS · 7.4/m
PCS Moule frite#MIAM
Bard · Support
3 / 8 / 14
56.7% KP
12,354
12.3% share
8,688g
27 CS · 1/m
Red side
VictoryHF OMON#FUEGO
Irelia · Top
8 / 10 / 5
30.2% KP
32,065
24.5% share
11,924g
213 CS · 8.1/m
Rabble Arouser#EUW
Talon · Jungle
16 / 9 / 7
53.5% KP
33,389
25.5% share
16,062g
215 CS · 8.2/m
Kiro#rain
Syndra · Mid
6 / 2 / 13
44.2% KP
24,703
18.9% share
15,186g
250 CS · 9.6/m
MetroArcher#EUW
Caitlyn · ADC
4 / 5 / 10
32.6% KP
21,351
16.3% share
14,208g
210 CS · 8/m
Sunfyre#Gold
Elise · Support
9 / 5 / 10
44.2% KP
19,432
14.8% share
10,618g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
