Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 81 days ago
8 / 5 / 11
K / D / A
52.8%
Kill participation
807.4
Damage / min
13,243g
525.9 gold / min
26
9 placed · 5 cleared
218
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKylian Dictator#123
Locke · Top
10 / 8 / 3
54.2% KP
22,763
29.8% share
12,726g
197 CS · 7.8/m
race my mind#drake
Nidalee · Jungle
2 / 7 / 8
41.7% KP
10,412
13.6% share
8,875g
149 CS · 5.9/m
Caramel#1811
Twisted Fate · Mid
2 / 8 / 11
54.2% KP
15,141
19.8% share
9,630g
164 CS · 6.5/m
WHITE MONSTER#M69
Vayne · ADC
4 / 7 / 3
29.2% KP
18,141
23.7% share
11,432g
209 CS · 8.3/m
PYKE NIKE#PKNK
Pyke · Support
6 / 6 / 11
70.8% KP
10,001
13.1% share
9,285g
21 CS · 0.8/m
Red side
VictoryRobJi#EUW
Shen · Top
3 / 4 / 13
44.4% KP
14,583
15.9% share
10,198g
153 CS · 6.1/m
Rabble Arouser#EUW
Lee Sin · Jungle
8 / 5 / 11
52.8% KP
20,333
22.2% share
13,243g
218 CS · 8.7/m
star zall#twtv
Veigar · Mid
8 / 6 / 12
55.6% KP
16,138
17.6% share
12,679g
224 CS · 8.9/m
夜snowpoem#love
Kalista · ADC
7 / 6 / 8
41.7% KP
20,422
22.3% share
13,609g
240 CS · 9.5/m
basil#fan
LeBlanc · Support
10 / 3 / 12
61.1% KP
20,294
22.1% share
9,915g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
