Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 81 days ago
15 / 7 / 3
K / D / A
42.9%
Kill participation
855.9
Damage / min
16,506g
574.8 gold / min
22
3 placed · 4 cleared
211
7.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGlorptrox#glorp
Renekton · Top
5 / 6 / 12
40.5% KP
17,101
14.4% share
11,831g
196 CS · 6.8/m
Rabble Arouser#EUW
Quinn · Jungle
15 / 7 / 3
42.9% KP
24,579
20.8% share
16,506g
211 CS · 7.3/m
star zall#twtv
Veigar · Mid
9 / 8 / 8
40.5% KP
30,907
26.1% share
14,429g
264 CS · 9.2/m
Turning Point 3#III
Tristana · ADC
13 / 9 / 13
61.9% KP
36,939
31.2% share
18,793g
250 CS · 8.7/m
SpatialAwareness#macro
Lulu · Support
0 / 6 / 25
59.5% KP
8,922
7.5% share
9,032g
19 CS · 0.7/m
Red side
Defeattwtv RamyAura#21104
Teemo · Top
10 / 6 / 2
34.3% KP
36,344
30.9% share
12,225g
231 CS · 8/m
JG top boy#lync1
Vi · Jungle
7 / 8 / 8
42.9% KP
16,339
13.9% share
11,956g
178 CS · 6.2/m
bro#han
Yasuo · Mid
5 / 9 / 9
40% KP
17,413
14.8% share
11,916g
226 CS · 7.9/m
TwTv LadicusVibe#Vayne
Twitch · ADC
7 / 13 / 9
45.7% KP
30,473
25.9% share
12,818g
158 CS · 5.5/m
Stendinho 10#lrd
Shen · Support
6 / 6 / 18
68.6% KP
16,876
14.4% share
10,173g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
