Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 79 days ago
0 / 7 / 3
K / D / A
23.1%
Kill participation
358.1
Damage / min
6,923g
323.3 gold / min
16
4 placed · 2 cleared
132
6.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorylCoNQuesT#0004
Ambessa · Top
11 / 2 / 4
48.4% KP
24,796
32.1% share
11,395g
173 CS · 8.1/m
SMRADOCH ZICSSI#EUW
Nocturne · Jungle
4 / 2 / 11
48.4% KP
12,034
15.6% share
10,323g
181 CS · 8.5/m
ESCIK#EU1
Galio · Mid
3 / 2 / 12
48.4% KP
14,795
19.2% share
8,889g
181 CS · 8.5/m
HARD RICO#HARD
Tristana · ADC
10 / 6 / 2
38.7% KP
18,238
23.6% share
12,680g
192 CS · 9/m
ShadowZerô#2805
Soraka · Support
3 / 1 / 17
64.5% KP
7,372
9.5% share
7,872g
18 CS · 0.8/m
Red side
Defeatsoothing rain#calm
Cho'Gath · Top
2 / 9 / 0
15.4% KP
9,539
15.6% share
7,042g
126 CS · 5.9/m
Rabble Arouser#EUW
Rengar · Jungle
0 / 7 / 3
23.1% KP
7,670
12.5% share
6,923g
132 CS · 6.2/m
SeRiN1#EUW
Yone · Mid
5 / 6 / 0
38.5% KP
20,584
33.6% share
10,030g
199 CS · 9.3/m
Mumei Kaneshige#ランク1
Kai'Sa · ADC
4 / 5 / 2
46.2% KP
15,830
25.9% share
9,599g
168 CS · 7.8/m
Smile bear#happy
Shen · Support
2 / 4 / 8
76.9% KP
7,551
12.3% share
6,963g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
