Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 78 days ago
15 / 2 / 8
K / D / A
56.1%
Kill participation
1,347
Damage / min
16,327g
637.8 gold / min
13
1 placed · 1 cleared
206
8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSLENDOOOO#DAC
Draven · Top
7 / 11 / 2
47.4% KP
27,886
35% share
12,278g
171 CS · 6.7/m
tommy vercetti#252
Taliyah · Jungle
7 / 8 / 2
47.4% KP
18,248
22.9% share
11,715g
196 CS · 7.7/m
J1HUIV#000
Ryze · Mid
0 / 6 / 2
10.5% KP
11,770
14.8% share
9,498g
240 CS · 9.4/m
Marth#ADC
Varus · ADC
1 / 8 / 5
31.6% KP
12,894
16.2% share
11,105g
217 CS · 8.5/m
Igrek#Fem
Singed · Support
4 / 8 / 3
36.8% KP
8,874
11.1% share
7,671g
54 CS · 2.1/m
Red side
VictorySchow#wohcS
Vayne · Top
6 / 6 / 3
22% KP
13,765
12.5% share
10,525g
146 CS · 5.7/m
Rabble Arouser#EUW
Quinn · Jungle
15 / 2 / 8
56.1% KP
34,482
31.4% share
16,327g
206 CS · 8/m
TWTV Peng04#Yuqi
Ahri · Mid
5 / 1 / 11
39% KP
17,016
15.5% share
13,272g
258 CS · 10.1/m
KC NEXT ADKING#EUW
Syndra · ADC
10 / 5 / 10
48.8% KP
30,671
27.9% share
15,696g
239 CS · 9.3/m
30pushupperdeath#hard
Sylas · Support
5 / 5 / 14
46.3% KP
13,930
12.7% share
10,061g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
