Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 77 days ago
6 / 10 / 7
K / D / A
46.4%
Kill participation
1,009.5
Damage / min
13,637g
474.1 gold / min
26
5 placed · 4 cleared
216
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskygge kriger#EUV
K'Sante · Top
5 / 5 / 3
28.6% KP
24,397
20.6% share
11,339g
236 CS · 8.2/m
Rabble Arouser#EUW
Quinn · Jungle
6 / 10 / 7
46.4% KP
29,041
24.6% share
13,637g
216 CS · 7.5/m
TheRoyalKanin#EUW
Galio · Mid
5 / 7 / 8
46.4% KP
19,237
16.3% share
10,138g
176 CS · 6.1/m
한국인이 아니다#EUW0
Syndra · ADC
9 / 8 / 6
53.6% KP
36,861
31.2% share
14,663g
247 CS · 8.6/m
No Comeback#FF15
Rell · Support
3 / 11 / 10
46.4% KP
8,694
7.4% share
9,386g
23 CS · 0.8/m
Red side
VictoryDeleOmneSanctum#Nihil
Aatrox · Top
6 / 4 / 11
41.5% KP
27,312
22.3% share
11,879g
202 CS · 7/m
Michiel deRuyter#NLNLN
Pantheon · Jungle
7 / 6 / 14
51.2% KP
20,971
17.1% share
13,804g
210 CS · 7.3/m
Caramel#1811
Smolder · Mid
13 / 4 / 9
53.7% KP
45,128
36.8% share
16,972g
327 CS · 11.4/m
큰 호랑이#296
Master Yi · ADC
8 / 8 / 10
43.9% KP
18,429
15% share
14,601g
160 CS · 5.6/m
Mafro mad kid#Mafro
Shen · Support
7 / 6 / 22
70.7% KP
10,908
8.9% share
10,599g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
