Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 77 days ago
7 / 5 / 7
K / D / A
35.9%
Kill participation
968.1
Damage / min
14,320g
522.9 gold / min
20
9 placed · 1 cleared
251
9.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbro#han
Yone · Top
3 / 7 / 7
41.7% KP
15,484
18.5% share
10,498g
198 CS · 7.2/m
Nasser#RM3
Pantheon · Jungle
3 / 10 / 8
45.8% KP
13,412
16.1% share
9,714g
142 CS · 5.2/m
Marek Brazda1#DOG
Locke · Mid
9 / 7 / 2
45.8% KP
22,473
26.9% share
13,318g
217 CS · 7.9/m
HF OMON#FUEGO
Lucian · ADC
6 / 8 / 6
50% KP
23,608
28.3% share
14,433g
251 CS · 9.2/m
SpatialAwareness#macro
Nami · Support
3 / 7 / 15
75% KP
8,529
10.2% share
8,752g
24 CS · 0.9/m
Red side
VictoryRabble Arouser#EUW
Gangplank · Top
7 / 5 / 7
35.9% KP
26,510
22.1% share
14,320g
251 CS · 9.2/m
zng zng zng#11111
Quinn · Jungle
14 / 3 / 6
51.3% KP
23,857
19.9% share
17,588g
249 CS · 9.1/m
TWTV Peng04#Yuqi
Ahri · Mid
12 / 3 / 12
61.5% KP
38,817
32.3% share
14,528g
235 CS · 8.6/m
desperate desire#Densi
Xerath · ADC
5 / 8 / 12
43.6% KP
18,791
15.7% share
12,260g
191 CS · 7/m
Lathyrus#EUW
Bard · Support
1 / 5 / 23
61.5% KP
12,021
10% share
9,767g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
