Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 76 days ago
11 / 6 / 12
K / D / A
51.1%
Kill participation
1,042.9
Damage / min
17,310g
535.9 gold / min
39
4 placed · 6 cleared
255
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattommy vercetti#252
Locke · Top
10 / 12 / 5
65.2% KP
32,740
33.4% share
15,772g
236 CS · 7.3/m
EMPEROR AGURIN#ROYAL
Bel'Veth · Jungle
7 / 11 / 4
47.8% KP
21,719
22.2% share
14,970g
217 CS · 6.7/m
canyon#EUW0
Yasuo · Mid
3 / 10 / 3
26.1% KP
11,182
11.4% share
11,816g
236 CS · 7.3/m
SMRADOCH ZICSSI#EUW
Ezreal · ADC
3 / 4 / 4
30.4% KP
24,899
25.4% share
16,551g
339 CS · 10.5/m
Slayerrulez#Janna
Janna · Support
0 / 8 / 16
69.6% KP
7,501
7.7% share
8,838g
22 CS · 0.7/m
Red side
VictoryNasser#RM3
Pantheon · Top
12 / 7 / 10
48.9% KP
32,262
24.9% share
15,678g
231 CS · 7.2/m
Rabble Arouser#EUW
Qiyana · Jungle
11 / 6 / 12
51.1% KP
33,685
26% share
17,310g
255 CS · 7.9/m
MathisV#ARCHE
Ryze · Mid
4 / 2 / 15
42.2% KP
19,626
15.1% share
15,990g
314 CS · 9.7/m
eye#qy54
Hwei · ADC
10 / 3 / 8
40% KP
22,941
17.7% share
17,430g
294 CS · 9.1/m
LeChase#EUW
Camille · Support
8 / 5 / 20
62.2% KP
21,219
16.4% share
12,858g
62 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
