Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 75 days ago
5 / 6 / 10
K / D / A
42.9%
Kill participation
626.1
Damage / min
10,894g
459.7 gold / min
31
3 placed · 10 cleared
175
7.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJohn Cena#19634
Yorick · Top
6 / 4 / 8
40% KP
19,757
23.6% share
11,799g
196 CS · 8.3/m
Rabble Arouser#EUW
Rengar · Jungle
5 / 6 / 10
42.9% KP
14,839
17.8% share
10,894g
175 CS · 7.4/m
AbbedaggÆ#EUW
Locke · Mid
18 / 0 / 4
62.9% KP
28,492
34.1% share
16,056g
212 CS · 8.9/m
IntAcc999#EUW
Syndra · ADC
2 / 4 / 6
22.9% KP
6,579
7.9% share
11,305g
242 CS · 10.2/m
Dongfang Yuechu#Dao
Camille · Support
4 / 0 / 14
51.4% KP
13,887
16.6% share
8,618g
20 CS · 0.8/m
Red side
DefeatTTV VinGOAT1#RKO
Jayce · Top
4 / 10 / 4
57.1% KP
22,338
28.7% share
10,996g
207 CS · 8.7/m
Michiel deRuyter#NLNLN
Qiyana · Jungle
4 / 7 / 2
42.9% KP
20,371
26.1% share
11,116g
162 CS · 6.8/m
Blackhero1#EUW
Lissandra · Mid
1 / 8 / 0
7.1% KP
11,914
15.3% share
7,124g
143 CS · 6/m
Marth#ADC
Xerath · ADC
1 / 4 / 1
14.3% KP
11,162
14.3% share
10,328g
250 CS · 10.5/m
basil#fan
Shen · Support
4 / 6 / 8
85.7% KP
12,148
15.6% share
8,329g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
