Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 75 days ago
12 / 3 / 9
K / D / A
75%
Kill participation
1,147.2
Damage / min
15,006g
591.6 gold / min
20
5 placed · 3 cleared
197
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGovno Smrdljivo#GOVNO
Olaf · Top
5 / 6 / 3
53.3% KP
14,107
19.6% share
10,525g
190 CS · 7.5/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
4 / 9 / 4
53.3% KP
14,982
20.8% share
9,912g
174 CS · 6.9/m
canyon#EUW0
Ryze · Mid
3 / 2 / 4
46.7% KP
24,178
33.5% share
10,351g
243 CS · 9.6/m
큰 호랑이#296
Master Yi · ADC
1 / 6 / 3
26.7% KP
10,519
14.6% share
8,078g
144 CS · 5.7/m
B2U Nord#B2U
Maokai · Support
2 / 5 / 5
46.7% KP
8,290
11.5% share
6,584g
22 CS · 0.9/m
Red side
VictoryDrututt#MAKS
Kog'Maw · Top
11 / 4 / 4
53.6% KP
21,388
23% share
12,689g
240 CS · 9.5/m
Rabble Arouser#EUW
Qiyana · Jungle
12 / 3 / 9
75% KP
29,100
31.3% share
15,006g
197 CS · 7.8/m
detdert jg acc#RANK1
Sylas · Mid
3 / 3 / 9
42.9% KP
12,696
13.7% share
10,034g
177 CS · 7/m
Titaniâ#OMG
Ashe · ADC
2 / 3 / 10
42.9% KP
19,916
21.4% share
12,582g
244 CS · 9.6/m
electricshoe#SUPP
Thresh · Support
0 / 2 / 19
67.9% KP
9,885
10.6% share
7,590g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
